![]() ganeshts: The NAND part of the quoted tweet is factually wrong.ganeshts: This was the itinerary I took along with activities when I did the trip around 10 years back (part of a….But ACM will bring the feature to wide gamut SDR dis… RyanSmithAT: Right now MS can do this on HDR monitors with limited success.This should make for a vastly improved desktop user experience o… RyanSmithAT: I'm super excited about this (as is ).But the biggest factor is going to be when games stop being designed to… RyanSmithAT: PC being on-board helps a lot. ![]() Specs and product info for the 12GB SKU has already bee… īut credit to NVIDIA where due for (eventually) doing the right thing and not selling their AD1… RyanSmithAT: NVIDIA's been quite quick about this "unlaunching" as well.gavbon86: She always has been, she's pasting her at the moment.gavbon86: All those people saying Marshall was going to spark her clean out, was never gonna happen.gavbon86: As if it was going to be any other way.Consequently this is further proof that AMD was able to get a great deal of additional performance out of their geometry engines even with the 2 tringle/clock limit. Tessellation plays a large factor in Batman’s performance, and as a result the partially tessellation-constrained 5870 absolutely struggles even at 1920. Looking at all of our cards it’s really the 5870 that tells the whole story. Things do eventually pick up at 1680 when we back off to Very High settings and stop using MSAA, at which point the 7970 takes a surprising 32% lead over the GTX 580 while the lead over the 6970 jumps back up to 47%. Against the GTX 580 it’s now only 14% faster, and against the 6970 it’s 35% faster. As for the 6970, the 7970 has another very strong showing opposite AMD’s previous generation, beating the 6970 by 44%.Īt 1920 we’re still using Extreme settings and the story is much the same, though the 7970’s lead drops a bit more. Relative to NVIDIA’s lineup Batman ends up being one of the weaker games for the 7970, with the 7970 only taking an 18% lead over the GTX 580 at 2560. New Game Network connects you with everything on Batman: Arkham City for PlayStation 3. Nothing except the GTX 590 can crack 60fps, though the 7970 begins to come close at 52fps. With the addition of these features Batman is far more a GPU demanding game than its predecessor was, particularly with tessellation cranked up to high.Īt Extreme settings Batman is quite daunting for our entire GPU lineup at 2560. ![]() Batman: Arkham City is loosely based on Unreal Engine 3, while the DirectX 11 functionality was apparently developed in-house. On reste toujours un peu méfiant quand un jeu mettant en scène un super héros voit le jour. After a rocky launch last month, Rocksteady finally got their DirectX 11 problems sorted out for Batman: Arkham City earlier this month.
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