Have you tried unplugging the gamepad when the framerate drops to 30? I actually had a similar issue with Strike Suit Zero DC and when I unplugged the controller it reverted to 60 and stayed that way when I plugged it back in. It would be somewhat unorthodox if you didn’t play as a ninja in a game called Mark of the Ninja, so without any element of surprise, you play as a ninja. well i played some more of it actually and in most areas it runs great/constant 60 FPS, but somewhere it just drops to 30 with no apparent reason (sometimes when you load etc.) I guess ill have to do some more research on it once ill get to it, anyways thanks for the tip (im actually using 360)Īnd yes, 30 FPS can even be a game breaker, im a smooth ninja, not a freaking lagger :) It came out on the Switch (and other current gen systems) in 2018, but as with most titles found on the eShop, appears to have been buried a little. ![]() ![]() In docked mode, the game very rarely stays at 60fps, and the fluctuations are very palpable resulting in frequent judder during camera movement. The game defaults to a 30fps lock in handheld mode and an unlocked framerate with a 60fps cap in docked mode. 30 fps vs 60 fps is a NON-ISSUE as long as it doesnt fluctuate between 30 to 60 or dip below 24, which is why many games will lock to 30 (because of consoles), 60 (generally due to V-Sync), or set no cap (because PCs are baller like that). I've searched a little about it and it seems using a controller caps it to 30. The game appears to be rendering at a native 720p in handheld mode and 1080p in docked mode. This is a fact that's been proven time after time after time. I honestly don't remember a 30fps cap but it was years since I've played it. If his computer can handle 60fps there is no reason why there should be a cap.
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